Dev 썸네일형 리스트형 [AS3.0] 특정점 기준회전 (fl.motion.MatrixTransformer) ▶ 특정점 기준으로 회전 import fl.motion.MatrixTransformer; var centerX:Number = box.x; var centerY:Number = box.y; var mat:Matrix = new Matrix(1,0,0,1, centerX,centerY); this.stage.addEventListener(MouseEvent.MOUSE_DOWN, stage_mouseDown); function stage_mouseDown(e:MouseEvent):void { centerX = this.mouseX; centerY = this.mouseY; } this.addEventListener(Event.ENTER_FRAME, this_enterFrame); function this_e.. 더보기 이전 1 2 3 다음